Hollows is a game about killing giant monsters from the makers of Spire, Heart, and Unbound. Players take on the role of Hunters who cleanse Hollows, the dark places of the world, of their corrupted energy. We use an experimental new design of combat grid where all positioning is handled in relation to a single large Entity to allow for flanking and interesting tactics without slowing down play.
Our design touchstones are Monster Hunter, Hunt: Showdown, Dark Souls, and Bloodborne - this is a much more combat-focused game than our usual work. Soon, we're going to enter the playtest stage. If you'd like to play an early version of Hollows and offer feedback, enter your details below: