Hollows is a game about killing giant monsters from the makers of Spire, Heart, and Unbound. Players take on the role of Hunters who cleanse Hollows, the dark places of the world, of their corrupted energy. We use an experimental new design of combat grid where all positioning is handled in relation to a single large Entity to allow for flanking and interesting tactics without slowing down play.

Our design touchstones are Monster Hunter, Hunt: Showdown, Dark Souls, and Bloodborne - this is a much more combat-focused game than our usual work. If you'd like to read developer diaries, keep an eye on the project and get early access to play, sign up here.
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